PRO to develop augmented reality | AR-engine for applications | Unity

The Unity's augmented reality system allows you to create games, applications and special programs for any AR-stakes, sets, phones or tablets. ✅

Augmented reality

Unity offers powerful tools for the development of saturated and exciting applications in augmented reality with intellectual interaction with the real world.

Section of software reports on AR on Unite Copenhagen

Ar Keynote Segment from Unite Copenhagen 2019

Unity offers special resources that will help you realize ideas. Our leading development platform combines special tools for developing augmented reality and a single development process for a variety of devices, which removes all obstacles for your imagination.

We actively use and implement the development of AR content, and the Unity platform has become the most important element of our technology stack-an “sandbox” open for creativity for quick prototyping and a reliable platform for the publication of the finished product.

Tools for the embodiment of creative ideas

Ar Foundation

The environment created specifically for the development of AR allows you to create an application, and then release it on all targeted mobile AR devices and headsets. The composition of the environment includes the basic functions of all supported platforms, as well as unique Unity features, including photorealistic rendering, physics, optimization for specific devices and much more.

Unity Mars

Unity Mars provides AR developers in various industries specialized tools and convenient processes for creating AR applications that interacting with the real world.

Use unity as a library

Add AR technology based on Unity directly to the existing native mobile application. You do not need to completely process the AR implementation application – you can reveal the entire power of the AR technology from Unity by integrating them into an already created application.

XR International Toolkit

Increase the interactiveness of AR applications with simple drag into the scene by simple drag of components-programming interactions of objects from scratch is no longer required.

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